For Honor has today launched its September 23 update, so here’s the full list of changes and fixes for this update. Today’s update mainly looks to bring some minor balancing adjustments, alongside some bug fixes to help refine the game. These balance adjustments mainly come in the Testing Grounds as well, so things are fairly low-key with today’s patch. Still, improvements are improvements, and bug fixes are no exception to that. Without further adieu, here’s everything new with the September 23 update for For Honor!
For Honor September 23 Update Patch Notes
Improvements
Testing Grounds
Dominion
Developer’s Comment: The Renown gain when defeating an opponent was too skewed towards who dealt the last hit, and as such we’ve increased the Assist reward to compensate this.
Developer’s Comment*: The large gap between Boosting and Contesting zones made contesting more attractive than boosting, leading to situations where players preferred letting a zone be contested so they could gain renown at a faster pace. This effect should be minimized with this change.*
Developer’s Comment: The first week of testing indicated that matches were longer than anticipated on average – one cause of this was the lowered point gain from the Minion Lane.
In the first week of testing, players focused on Side Points much more than the Minion Lane, and as such were spending very little time clearing minions; this lead to lowered point gain as teams control the Minion Lane for shorter periods of time. We want players to still consider the Minion Lane as a good place to gain points and to spread apart, so this change is aimed at making sure that the Minion Lane is still an attractive place to focus efforts towards.
Bug Fixes
Fighters
General
Known Issue: Please note that diagonal back dodge will no longer work for the time being as a result of this fix.
Shugoki
Matchmaking
Customization
For Honor is available on PC, PlayStation 4, and Xbox One. For more information regarding this update, check out the official Reddit post.